![]() |
#3
|
|||
|
|||
Hi Andrew,
The walkTo function accepts an object (node) as the 'y' argument allowing the avatar to follow it precisely - as explained in this post: http://forum.worldviz.com/showthread...ghlight=walkTo |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Collision detection | Moh200jo | Vizard | 1 | 01-27-2010 07:39 AM |
Collision detection with specific models | just alex | Vizard | 1 | 02-06-2009 11:02 AM |
Collision Detection and Nearest Point to Probe | xabbu | Vizard | 2 | 01-06-2009 03:01 AM |
Collision detection with haptic pen | mjabon | Vizard | 3 | 01-17-2008 06:35 PM |
Walking avatars --> collision detection? | sjroorda | Vizard | 3 | 10-13-2005 04:47 AM |