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Old 07-27-2011, 02:53 PM
tjwjtj tjwjtj is offline
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Hi TarkaDahl,

Thanks for the help. Do you know if there is any limit in the number of texture maps to be projected. I have ~27 textures. It seems I can only project 7 each time. The rest of the textures have error of "before Glyph::subload(): detected OpenGL error: invalid operation" when loaded.
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Old 07-28-2011, 11:04 AM
farshizzo farshizzo is offline
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There is a limit to how many textures you can apply to an object in OpenGL using the fixed-function pipeline. It looks like the limit is 8 in your drivers. If you need to use more, then you will have to write a custom fragment shader that computes the effect of all the projectors on each pixel.
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