![]() |
|
#2
|
|||
|
|||
|
Objects that have collideMesh shapes are not affected by forces, such as gravity. They can be used as a collision area for other objects to collide with but won't react to the force of the collision.
You could try a collideBox instead to make the avatar fall. |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Randomly and Continuously Change Avatar's Face Texture | Karla | Vizard | 4 | 08-22-2008 12:14 PM |
| avatars | dig | Vizard | 4 | 09-20-2007 03:29 PM |
| Collidemesh with Avatars | pbeeson | Vizard | 14 | 09-12-2006 09:51 AM |
| Avatars in an array and link/unlink | betancourtb82 | Vizard | 7 | 09-05-2006 04:06 PM |
| Walking avatars --> collision detection? | sjroorda | Vizard | 3 | 10-13-2005 04:47 AM |