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Thank you, I found a way to do it. Your suggestions (I used the intersect-approach) helped!
Johannes P.S. is there a way to bring self illumination (from 3ds) to vizard? Did not find anything in the help-file viz.TEXGEN Automatically generate texture coordinates to simulate sphere mapping (reflective surface). viz.TEXMIPMAP Linear and mipmap filtering for texture magnification and minification. viz.TEXNEAREST Do not perform mipmapping of the texture. viz.MODULATE Force modulation of texture with any scene lights and the surfaces underlying material color properties. viz.DECAL Display the exact bitmap as the surface texture. viz.ENVIRONMENT_MAP Automatically generate texture coordinates to reflect an environment map (aka cube mapping). |
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