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#6
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Your description is good, but I don't know why you would see that.
![]() If I was you, I would re-write the movement code using vizmat.Transform or with a system of 3D nodes with parent/child relationships. That way we can see what is going on and not have all that action buried in a link object. Probably not what you want to hear. Hopefully I'm just missing something.
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Paul Elliott WorldViz LLC |
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