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I ran into a similar issue a few years ago. What I came up with is show below. I found this function that acts as if the mouse has been moved and the left button clicked.
Code:
from ctypes import * import time, win32con, win32gui PUL = POINTER(c_ulong) class KeyBdInput(Structure): _fields_ = [("wVk", c_ushort), ("wScan", c_ushort), ("dwFlags", c_ulong), ("time", c_ulong), ("dwExtraInfo", PUL)] class HardwareInput(Structure): _fields_ = [("uMsg", c_ulong), ("wParamL", c_short), ("wParamH", c_ushort)] class MouseInput(Structure): _fields_ = [("dx", c_long), ("dy", c_long), ("mouseData", c_ulong), ("dwFlags", c_ulong), ("time",c_ulong), ("dwExtraInfo", PUL)] class Input_I(Union): _fields_ = [("ki", KeyBdInput), ("mi", MouseInput), ("hi", HardwareInput)] class Input(Structure): _fields_ = [("type", c_ulong), ("ii", Input_I)] class POINT(Structure): _fields_ = [("x", c_ulong), ("y", c_ulong)] def click(x,y): orig = POINT() windll.user32.GetCursorPos(byref(orig)) windll.user32.SetCursorPos(x,y) FInputs = Input * 2 extra = c_ulong(0) ii_ = Input_I() ii_.mi = MouseInput( 0, 0, 0, 2, 0, pointer(extra) ) ii2_ = Input_I() ii2_.mi = MouseInput( 0, 0, 0, 4, 0, pointer(extra) ) x = FInputs( ( 0, ii_ ), ( 0, ii2_ ) ) windll.user32.SendInput(2, pointer(x), sizeof(x[0])) return orig.x, orig.y click(1,1) and it's like you clicked it at the location x=1,y=1. For me, the mouse click was actually more important than moving the mouse, so I ended up modifying the the code so that instead of moving the mouse to the passed x and y, I just kept it at the same point and performed the mouse click. Aaron |
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