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Old 01-28-2011, 08:46 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
OpenSceneGraph will cull objects that appear very small on screen. Since you have one point, it is computed as infinitely small on screen and not rendered. You can disable viz.CULLING on the node to prevent this from happening:
Code:
line.disable(viz.CULLING)
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