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#4
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If you have vizard 2.5 you could do something similar to the following:
Code:
move = vizact.goto(0,0,5,1) changeSize = vizact.scale_node(3,3,3) ball.add(move) ball.add(changeSize) Code:
def ballStop(object,type): if type == viz.MOVE: ball.scale(3,3,3) ball.callback(viz.STOP_EVENT,ballStop) ball.goto(0,0,5,1) |
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