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You can actually skip motion builder all together. You can load the .bvh file or other motion capture format directly onto the biped in Max.
You can load all of your animations in one sequence or sequence them out and control which ones are loaded in what order in the cfg file in Vizard. Granted, it would be much easier if Vizard supported animated bipeds directly (ie reading the .bip file and translating that onto the bones as it does in Max) or could read the point cache files (either in xml or pc2 format) created in Max, but that would be too simple. |
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