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#4
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I'm guessing that the problem is related to the alpha texture on the hair not being rendered right in peoplemaker. When you are in "wireframe" view do you see all the polygons?
A workaround would be to load the original hair by itself in Vizard and set its parent to be the avatar's head. Thus no need for hair in PeopleMaker. This will work if you don't need to create morphs for the hair in peoplemaker. Will that work for you?
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Paul Elliott WorldViz LLC |
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