![]() |
|
#2
|
|||
|
|||
|
Hi VDong,
Right now your best bet would be a combination of using a diffuse map with an alpha channel for transparency, and a reflection map. Vizard does not yet have support for this kind of refraction (we have a water shader, but that only works for flat horizontal planes). |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| General question and question regarding arrays | dan12345 | Vizard | 1 | 01-15-2008 11:15 AM |
| Stereo Overlap question | JMOwens | Vizard | 2 | 01-08-2008 09:54 AM |
| to rephrase my question... | shai | Vizard | 2 | 10-27-2004 11:55 AM |
| Lots of Question | Karthi | Vizard | 4 | 02-20-2004 07:42 PM |
| Basic Joystick Navigation Question | Plasma | Vizard | 2 | 01-29-2004 08:08 PM |