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#1
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Hi farshizzo,
I'd love to see the code for this. I'm trying to do collision detection between a hand model and specific child nodes of a parent object. Did I read somewhere that I can only do collision detection on nodes that are children of viz.WORLD?
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#2
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Quote:
Have you got the code of bone collision? Thanks in advance. |
#4
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I have tried with the following code; does not work
HTML Code:
import viz viz.go() viz.add('tut_ground.wrl') #Add the ground and an avatar. avatar = viz.addAvatar( 'vcc_female.cfg' ) ball=viz.add('ball.wrl') ball.setPosition(0,0.1,9) ball.collideSphere() ball.enable(viz.COLLIDE_NOTIFY) walk=vizact.walkTo([0,0,8.99]) avatar.addAction(walk) boneCollide = viz.addGroup() boneCollide.collideBox([.5,.1,.5]) foot=avatar.getBone('Bip01 R Foot') boneCollide.setPosition(foot.getPosition(viz.AVATAR_WORLD)) boneCollide.setQuat(foot.getQuat(viz.AVATAR_WORLD)) nodes = viz.phys.intersectNode(boneCollide) for n in nodes: print 'bone collided with',n |
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