WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #5  
Old 08-23-2008, 08:14 AM
michaelrepucci michaelrepucci is offline
Member
 
Join Date: Jul 2008
Posts: 53
That was what I suspected, since I do know a little OpenGL, but the documentation doesn't talk about that at all. Is it fair to assume that everything in Vizard simply reflects the analogous call in OpenGL?

BTW, I realized I'd made a basic trigonometry error: cos should be paired with the x value, and sin paired with the y. That would wind counter-clockwise, and was what I had intended. I don't know how that vertex line got doubled, but thanks for pointing it out.
Reply With Quote
 

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
lighting issue cantwelljm Vizard 3 02-18-2006 08:21 AM
The effect of lighting on performance JRichizzle Vizard 1 06-18-2004 10:40 AM
Problems with lighting in 2.0 murm Vizard 6 04-21-2004 09:59 AM
Lighting Problem Plasma Vizard 1 02-03-2004 11:09 AM
Vizard 2.0x lighting FlyingWren Vizard 4 08-11-2003 12:20 PM


All times are GMT -7. The time now is 08:37 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC