![]() |
|
#4
|
|||
|
|||
|
As you increase the screen distance value, the stereo separation should decrease. You say the stereo separation is incorrect. How so? Can you be more specific? Are you specifying the screen distance value in meters? The following page describes how stereo rendering is performed in Vizard, http://www.worldviz.com/vizhelp/Stereo_rendering.htm
|
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| 8800 ultra stereo driver | Dave | Vizard | 21 | 10-25-2009 11:25 AM |
| Stereo eye separation | ajmurray | Vizard | 4 | 10-24-2007 11:56 AM |
| quad-buffered stereo on cluster | ajmurray | Vizard | 1 | 09-27-2007 12:02 PM |
| quad buffered stereo? | halley | Vizard | 2 | 10-19-2005 01:28 PM |
| SeeReal stereo with separate scenes | Jerry | Vizard | 2 | 10-18-2005 01:02 PM |