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#1
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Yep, I noticed that some of the examples (guy w/tophat and guy running around the room tutorial) are pretty rough (mesh not bending/folding with limb movement). Just wondered if the weighting info was included in the Cal3D format. Thanks for the tutorial link.
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#2
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The Cal3D format supports vertex weighting. You have to specify the weighting using a modeling tool, like 3dsmax.
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