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Thank you for providing this link. Afaiu d and z (in the example you linked) are two variables that hold standardized depth values, and z is used to construct the color for the depth texture.
I have a two questions regarding this example: 1. Can you explain what exactly d and z correspond to? And if they are standardized, is it also possible to get the unstandardized distance/depth information? 2. How can I get these values (d and z) for each pixel? viz.window.screenCapture() allows me to save the screen image to a file where I can extract the r, g and b values from (not sure how they correspond to d and z) - but I think it would be better to get the depth information within Vizard. Is this possible? |
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