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#1
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I want to calculate depth information for each screen pixel in a way that for given 2d screen coordinates (x,y) I get the distance from the user's head to the point in the 3d scene that corresponds to the given 2d screen coordinates. Ultimately, the goal is to construct a "depth map" for a scene given the user's head position and gaze direction.
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#2
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I would like to use this function, too. Is it possible to create a depth map in Vizard this way?
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Tags |
cave; 3d |
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