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  #1  
Old 07-21-2016, 03:59 AM
fordprefect fordprefect is offline
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Join Date: Oct 2012
Location: Vienna, Austria, Europe
Posts: 39
Hi Jeff,

I think this is a very nice feature, but unfortunately it does not work out for us. When using
Code:
viz.window.setFullscreenMonitor(2)
the mono image is split across both eyes of the rift. Changing this to
Code:
viz.window.setFullscreenMonitor(1)
puts the window on the screen, but the rift does not show anything at all.

Maybe your code only works with the final consumer version? We are still on DK2...

Best Regards, Walter
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  #2  
Old 07-21-2016, 05:30 AM
Jeff Jeff is offline
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Posts: 2,471
This was working for the DK2 as well. Which versions of Vizard and Oculus software are you running. What's the graphics card and have you tried the latest drivers?
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  #3  
Old 07-21-2016, 06:47 AM
fordprefect fordprefect is offline
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Join Date: Oct 2012
Location: Vienna, Austria, Europe
Posts: 39
Hi Jeff,
thanks for the ultra-quick response!

Vizard: 5.1

Oculus:
Config Utility V1.6 (SDK 0.5.0.1)
Display Driver 1.2.4.0

Graphics Card:
NVidia GeForce GTX675MX
Driver Version: 10.18.13.6175 (Jan 22, 2016)
[according to the Config Utility debugger - the latest driver according to NVidia would be V368.81 from July 14, 2016 - but the mismatch in version numbering confuses me a bit]

Best Regards, Walter
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