WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 02-05-2016, 02:04 AM
Erikvdb Erikvdb is offline
Member
 
Join Date: May 2013
Posts: 63
Does it really matter to get an exact number though? Even if you can calculate the exact FOV that is rendered within the Oculus, the actual visual field of view that people have within the goggles depends on the distance between their eyes and the lens (which is different for every person). Also the edges of the lenses are blurred, so the edges of the rendered image aren't actually as visible to the user as they would on a flat screen.

What I've done a while back is create a 3D model of a room with a grid texture on the walls with a fixed camera inside and then change the desktop fov until it visually matched the image I could see in the Oculus. I believe I got somewhere between 60 and 65 vertical fov (with DK1).
Reply With Quote
  #2  
Old 02-05-2016, 09:09 AM
Qiliang He Qiliang He is offline
Member
 
Join Date: Mar 2014
Posts: 24
Quote:
Originally Posted by Erikvdb View Post
Does it really matter to get an exact number though? Even if you can calculate the exact FOV that is rendered within the Oculus, the actual visual field of view that people have within the goggles depends on the distance between their eyes and the lens (which is different for every person). Also the edges of the lenses are blurred, so the edges of the rendered image aren't actually as visible to the user as they would on a flat screen.

What I've done a while back is create a 3D model of a room with a grid texture on the walls with a fixed camera inside and then change the desktop fov until it visually matched the image I could see in the Oculus. I believe I got somewhere between 60 and 65 vertical fov (with DK1).
You are right, and I just need to know the FOV parameters in the ballpark. For my experience, it seems that the DK2 has a 65 degree vertical and 90 degree horizontal of FOV.
Reply With Quote
Reply

Tags
field of view, oculus rift

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Render to Oculus DK2 desktop mirror only ? performlabrit Vizard 1 07-17-2015 02:44 PM
Oculus runtime disrupts clustering to mirror DK2 display performlabrit Vizard 1 01-23-2015 08:00 AM


All times are GMT -7. The time now is 08:23 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC