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#1
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The following code showed the cave view position updates when added to the example script in Vizard's CAVE documentation:
Code:
def printPosition(): print cave_origin.getPosition() vizact.ontimer(1,printPosition) |
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#2
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I have not. Doing so made the view spin or froze the view point.
The bigger problem right now is the intersection error. How do I catch it so it does not crash the program? |
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#3
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I forgot...I am assuming that cave-origin is the cave's view point returned by vizcave.CaveView(...). That works correct until I collide with a wall, then it keeps going while the viewpoint stays still.
I have not linked it other than giving it a tracker. |
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#4
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Update on collision error. I happens when hitting a vizAvatar even when going slow and have it running on the HMD, but not all vizAvatar. It went away (I hope) after I removed the collision event handler. That is a problem since I need it for the CAVE.
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