![]() |
|
#5
|
|||
|
|||
|
I did some more research today and I found out the cause, which is quite interesting:
When I use one of the envorinments provided by Vizard (i.e. ground_grass.osgb), everyworks fine and the movement speed is correct, both automatically and manual. Also, the viz.collision setting has no impact on the speed. Whe I use one of our own environment (also just a simple ground plane with a tube around it to create an arena) and I have viz.collision turned OFF, everything is working fine. However, if I turn viz.collision ON in our environment, the movement speed while moving with the keyboard or the joystick if off by about 0.5m/s for a speed of 10m/s. When I move automatically in this setting, everything works fine. Jeff, I have send you a private message with a minimum example. In the first phase, the viewport will move automatically for 100m. Then, the viewport is reset and you can move forward for 100m with the key '3'. The position and time is logged in a separate .txt file. In the first lines, you can switch the collsion on and off as well as change the environment from a standard one to the one that is provided with the .rar file. Thanks for your help! |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Temporal delay on movement | westbyb | Vizard | 5 | 05-23-2013 07:06 PM |
| Varying rotation speed with spinTo | mape2k | Vizard | 2 | 03-22-2013 08:48 AM |
| Object + InteriaCube + Viewport problem | Gekitatsu | Vizard | 1 | 02-22-2012 11:55 AM |
| random speed and associated coding | Saz | Vizard | 1 | 05-20-2010 05:03 AM |
| Calculating Speed with sensor | durf | Vizard | 1 | 03-13-2009 11:25 AM |