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Old 02-15-2013, 10:51 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
You should avoid using the node.bumpmap command. It is not documented and only exists for backwards compatibility. You will need to use GLSL shaders to make use of normal maps in Vizard.

The following thread contains a Vizard script for performing a parallax/bump effect:
http://forum.worldviz.com/showthread.php?t=1145
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