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I suspect if the left and right eye image of the bottom screen are swapped while it is not for the front screen. How do I swap images for a particular screen. Is this possible in vizard? The complete code is listed below. ***************** import viz import vizcave import viztracker # Declare constants defining the CAVE dimensions W = 3.410 # 10 feet wide H = 2.140 #7.5 feet tall D = 2.200 # 7.5 feet deep C0 = -W/2,H/2,-D/2 # Front Wall: C1,C2,C5,C6 C1 = -W/2,H/2,D/2 # Left Wall: C0,C1,C4,C5 C2 = W/2,H/2,D/2 # Right Wall: C2,C3,C6,C7 C3 = W/2,H/2,-D/2 # Bottom Wall: C5,C6,C4,C7 C4 = -W/2,-H/2,-D/2 C5 = -W/2,-H/2,D/2 C6 = W/2,-H/2,D/2 C7 = W/2,-H/2,-D/2 #Create front wall FrontWall = vizcave.Wall( upperLeft=C1, # 0, 2.286, 3.048 upperRight=C2, # 3.048, 2.286, 3.048 lowerLeft=C5, # 0, 0, 3.048 lowerRight=C6, # 3.048, 0, 3.048 name='Front Wall' ) #Create left wall LeftWall = vizcave.Wall( upperLeft=C0, upperRight=C1, lowerLeft=C4, lowerRight=C5, name='Left Wall' ) #Create right wall RightWall = vizcave.Wall( upperLeft=C2, upperRight=C3, lowerLeft=C6, lowerRight=C7, name='Right Wall' ) #Create bottom wall BottomWall = vizcave.Wall( upperLeft=C5, upperRight=C6, lowerLeft=C4, lowerRight=C7, name='Bottom Wall' ) #Initialize graphics window viz.go(viz.FULLSCREEN) #viz.go(viz.FULLSCREEN|viz.QUAD_BUFFER) #Create cave object cave = vizcave.Cave() frontWindow=viz.MainWindow frontWindow.setSize(1,.5) frontWindow.setPosition([0,1]) cave.addWall(FrontWall, window = frontWindow) bottomWindow = viz.addWindow() bottomWindow.setSize(1,.5) bottomWindow.setPosition([0,0.5]) cave.addWall(BottomWall, window = bottomWindow) #Create tracker object using the keyboard (WASD keys control the viewpoint, the user's eye location) #Make the starting location for the user's eye above origin viewtracker = viztracker.KeyboardPos() viewtracker.setPosition(0.0,0.0,0.0) #Pass the viewpoint tracker into the cave object so it can be automatically updated cave.setTracker(pos=viewtracker) #Create CaveView object for manipulating the entire cave environment #The caveorigin is a node that can be adjusted to move the entire cave around the virtual environment caveorigin = vizcave.CaveView(viewtracker) #Create another tracker using the keyboard and mouse (arrow keys adjust position, mouse changes orientation) origintracker = viztracker.KeyboardMouse6DOF() origintracker.setPosition(0,1.5,0) #Link the keyboard/mouse so that it moves the cave and user around the virtual environment originlink = viz.link (origintracker, caveorigin) #Add gallery environment model viz.add('gallery.osgb') |
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