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Hi Jeff,
Thanks, I got it working. It helps to know that the intersect function expects two points. Also, using the MoveAlongVector function means that there is always an intersect between the lineBegin, lineEnd and the object that is to be intersected. What didn't help was that I had forgot to use the calibration for the Kinect that was in place for headtracking also for the calibration of limbs. After adding that calibration information it now works fantastic! Thanks for the help! Victor |
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