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Old 04-11-2012, 08:00 AM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
Having a dense mesh can slow things down to a crawl if you try to do collisions with it. Instead it's common to build a much lighter collision mesh (eg, 10k polygons) for collisions. Hide the visibility of the collision mesh and disable collisions on the dense visible mesh.
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