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  #1  
Old 05-31-2011, 04:26 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
The following code adds texture quads to each window and textures them. Is this what you are looking for?
Code:
import viz
import vizact

viz.go()

texture = viz.addTexture('ball.jpg')
road = viz.addTexQuad()
road.texture(texture)
road.visible(0)

for i in range(1,100):
	road.clone(pos=[0,0,i],euler=[0,90,0])
	road.clone(pos=[0,0,i],euler=[0,90,0],scene=2)

leftWindow = viz.MainWindow
leftWindow.setSize([0.5,1])

rightWindow = viz.addWindow(pos=[0.5,1],size=[0.5,1])
rightView = viz.addView(scene=2)
rightWindow.setView(rightView)

leftView = viz.MainView

def moveViews():
	leftView.move([0,0,.03])
	rightView.move([0,0,.1])
	
vizact.ontimer(0,moveViews)
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  #2  
Old 06-07-2011, 02:08 AM
Saz Saz is offline
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Join Date: Nov 2008
Posts: 36
Hi Jeff,

thanks for that; yes, that's the idea but it's a follow on from another experiment so it has to have an identical set up as before, ie the surface and position of the road, the temporal frequency of the lines, plus the road needs to continue indefinitely to the end of the experiment.

All the other parts are already coded (although I may need to call upon your expertise for additional parts of the experiment - sorry!) so it's just really a case of assigning a left quad to the left window and right quad to the right window using the code that I already have.

Is this possible or do I need to change the code so that it is similar to what you have written?

Thanks
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  #3  
Old 06-07-2011, 05:02 AM
Saz Saz is offline
Member
 
Join Date: Nov 2008
Posts: 36
Hi Jeff,

Further to my last post I've done a bit of experimenting with the code and the problem appears with this part of the coding that makes the road infinite

Code:
def addRoadr():
	
	global roadr_position, roadl_position
	
	viewpointr_pos = viz.MainView.getPosition()
	rightView.setPosition(viewpointr_pos)
	#check to see how close the viewpoint is to the end of the road
	if roadr_position - viewpointr_pos[2] < 50:
		
		
		
		#add 50 meters of road
		for i in range(1,50):
			#quadrcopy = quadr.copy(scene=2)#makes left hand quad appear in both windows
			quadrcopy = quadr.copy()#makes the 2 quads appear in each window
			quadrcopy.setPosition([0.75,0,roadr_position])
			quadrcopy.setEuler(0,90,0)
			roadr_position +=1
			
	viz.MainView.move(0,0,MOVE_SPEEDr,viz.HEAD_ORI)

addRoadr()
#call a timer every frame to check if road needs to be added
vizact.ontimer(0, addRoadr)
As well as repeating the road it also seems to copy the quad into both of the scenes, so I'm guessing that it's the quadr.copy command that's the issue, any ideas on how I can still keep the infinite road but just have the quad in one scene?
Thanks
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