![]() |
|
|
|
#1
|
|||
|
|||
|
Hey Jeff,
That's brilliant, thanks so much! I thought that there was something a little strange about the ground lighting and that has cured it! I feel like I have learned a lot this last week - a large part due to you - so thanks very much for your time - it's very much appreciated! Mark |
|
#2
|
|||
|
|||
|
Hi again,
So texturing the road surface black was a good solution - however, I need to adjust the ambience of the scene and am moving a motorcycle with an illuminated headlight along the road - thus the road really needs to react to that light as well as the overall "sunlight" that I have inserted. Is there a quick way of developing a ground plain that reacts in this way? Thanks for your help again, Mark |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Realistic Light and Shadows Using Vizard and 3DS Max | jde | Vizard | 4 | 07-13-2012 11:58 AM |
| lighting and on-the-fly objects | michaelrepucci | Vizard | 12 | 02-11-2011 09:26 AM |
| basic lighting question | malte | Vizard | 6 | 12-01-2010 01:25 PM |
| General question and question regarding arrays | dan12345 | Vizard | 1 | 01-15-2008 11:15 AM |
| The effect of lighting on performance | JRichizzle | Vizard | 1 | 06-18-2004 11:40 AM |