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#1
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I should mention that I am trying to manipulate the 'euro_test19_opt_lite.ive' scene in case you are familiar with it?
Thanks again |
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#2
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The ground has lighting baked into it and does not seem to respond like the rest of the model with real time lighting. You could try blending in a black texture with the ground to darken it so it matches the surroundings. I created a black texture in an image editor and used the following code and it worked ok for a night scene:
Code:
blackTexture = viz.addTexture('black.jpg')
ground = city.getChild('ground')
ground.texture(blackTexture,unit=3)
ground.texblend(0.8,unit=3)
lanes = city.getChild('lanes')
lanes.texture(blackTexture,unit=3)
lanes.texblend(0.8,unit=3)
sidewalks = city.getChild('sidewalks')
sidewalks.texture(blackTexture,unit=3)
sidewalks.texblend(0.8,unit=3)
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#3
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Hey Jeff,
That's brilliant, thanks so much! I thought that there was something a little strange about the ground lighting and that has cured it! I feel like I have learned a lot this last week - a large part due to you - so thanks very much for your time - it's very much appreciated! Mark |
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#4
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Hi again,
So texturing the road surface black was a good solution - however, I need to adjust the ambience of the scene and am moving a motorcycle with an illuminated headlight along the road - thus the road really needs to react to that light as well as the overall "sunlight" that I have inserted. Is there a quick way of developing a ground plain that reacts in this way? Thanks for your help again, Mark |
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