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#2
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Hi,
The texture is being scaled for two reasons. 1) OpenGL requires that the width and height of a texture be a power of two. 2) The size of the texture is larger than the maximum texture size allowed by your graphics card (usually 2048 or 4096) If you want to use a very large texture the best thing to do is split it up into smaller textures and tile the textures on your object. |
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