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rotate object in relation of sth. else
Probably a simple question:
How do I rotate an object (node3d) in relation to another objects local coordinate system? For instance, I want to relatively rotate object1 by 1 degree in relation to the z-axis of object2s local coordinate system (roll of 1 degree according to object2). In another example I want to relatively rotate object1 by 1 degree in relation to the main view (roll of 1 degree according to main view). |
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