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Collision trouble
Greetings
I have trouble with viz.MainView.collision( viz.ON ) in combination with shaders This works with the standard skydome. But... If I add another sky routine see the code snippet below Yes and I know how to turn it on ;-) # sky old style env = viz.add(viz.ENVIRONMENT_MAP,'sky.jpg') sky = viz.add('skydome.dlc') sky.texture(env) sky.disable(0x3000) #Disable clip plane on sky # new style #Add sky model #sky = viz.add('sky.osg') #Add textures #horizon_tex = viz.add('horizon.png') #horizon_tex.wrap(viz.WRAP_S,viz.CLAMP_TO_EDGE) #horizon_tex.wrap(viz.WRAP_T,viz.CLAMP_TO_EDGE) #cloud_tex = viz.add('clouds.png') #cloud_tex.wrap(viz.WRAP_S,viz.REPEAT) #cloud_tex.wrap(viz.WRAP_T,viz.REPEAT) #Apply textures to sky #sky.texture(horizon_tex,'',0) #sky.texture(cloud_tex,'',1) #Add shaders #sky_vp = viz.add('sky.vp') #sky_fp = viz.add('sky.fp') #Apply shaders to sky #sky.apply(sky_vp) #sky.apply(sky_fp) #viz.clearcolor(viz.GRAY) #viz.fov(70,1.3) #sky.translate(0,-400,0) #CLOUD_SPEED = 1.0 When calling this routine is messes up the collision detection. I changed nothing added only the routine above called it from the timer so I am lost Part 2 of this question. In my app I created a helicopter flying a maze with a searchlight. So I added a nightmode with affect and uneffect. If you are in the light bundle the sky lights up also with this shader. bizar... See the screenshots what I mean with this Last edited by digitaldarklord; 09-03-2008 at 12:35 AM. |
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