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avatar mesh weighting?
Hi all, newbie here... does the Cal3D format carry mesh weight info along with the geometry/materials? What version of the exporter do I need for Max 9 (or XSI 5) and where do I find it? Are there any tutorials that describe the entire 3D Max -> Vizard pipeline for a complete character/soldier? fwiw, I'm tasked with generating a scenario that has a squad of soldiers walking a patrol down a city street. Thanks
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