![]() |
|
#2
|
|||
|
|||
|
no that i think of it, the problem is maybe less related to vizact and more to the model i'm using. i mentioned vizact because there i can see more clearily what's happening and it's where i spend my last hopes of solving the problem by myself. but i get the same behavior while navigating with the mouse. the model i have is a valid collada model and the normals are ok. i don't have the bounce back effect if the collision surface is aligned along the x/z axes, which i find really strange...
|
| Tags |
| collision, vizact |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Using move() and spinTo efficiently | Shweta | Vizard | 3 | 07-29-2014 05:10 PM |
| Hand Grab and Object Action | rmcconnell11 | Vizard | 2 | 04-30-2014 06:51 AM |
| how to move seperately? | nasr | Vizard | 2 | 05-11-2009 01:57 AM |
| move animated camera around corner question | nlfrnassimi | Vizard | 1 | 02-23-2009 09:45 AM |
| How to make avatar's eyes to blink when speaking | michelcm3 | Vizard | 12 | 01-15-2008 08:48 AM |