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Normal map problem
Hi Vizards!
I am trying to use a normal map in Vizard which should be straightforward, but guess what! I have read all the related posts in the forum but nothing helps. I have tried two ways: - apply the map as a normal bump in 3DSMax (image '_3ds render') and export in osg format to Vizard (image '_inspector') - apply the map in Vizard using the bumpmap command (file '_bumpmap') You can see from the results that none of the two works. In the exported osg the map is barely visible in Vizard, and the one using the Vizard command is black. I assume that the OSG format does not save bump materials, according to this article http://kb.worldviz.com/articles/1393. Is it true? But why doesn't the command work and I get the black color? One more think I noticed is the hollow line where the seams are supposed to be. These do not exist in the 3DSMax render, but appear in Vizard in either of the two methods. Why is that? I also include the original full polygon model as seen in Vizard, and the normal map itself (looks fine to me). Thank you for your help, --tokola |
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