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				Set a window's position according to viz.WORLD?
			 
			
			
			Is it possible to take the window (from viz.addWindow) away from viz.SCREEN and apply to viz.WORLD instead? I would like to position the view in the world as though it was a texQuad rather than relative to the screen. (Something like Portal.)
		 
		
		
		
		
		
		
		
		
	
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