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Old 01-18-2011, 10:53 AM
Veleno Veleno is offline
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Join Date: Sep 2005
Posts: 148
Hi turgutm,

I'm guessing you are getting the issue where the UV coordinates get flipped upside down. This has to do with the way certain image types are stored. If this sounds like your problem, add the following line to your .cfg file:
flip_texture = 1

I usually add it after the skelton, but it should be able to go anywhere IIRC.

If this does not fix your problem, please attach an image showing how the texture appears on the model in Vizard.
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