Hello, I am trying to manually set the dimensions of an object's collidebox.  As a simple test, I tried setting the dimensions of the collidebox to the size of the object's bounding box.  This works for box.wrl, but with the file tree.3ds (located at 
https://www.stanford.edu/~tony516/tree.3DS), I get strange results.  The tree on the left (which uses the default arguments for collidebox, behaves normally, but the tree on the right shoots up into the air.
	Quote:
	
	
		
			
				import viz, vizact 
 
def setOnGround(obj): 
    ymin = obj.getBoundingBox().ymin 
    pos = obj.getPosition() 
    obj.setPosition(pos[0], pos[1]-ymin, pos[2]) 
 
def enablePhysics(): 
    viz.phys.enable() 
    ground.collidePlane() 
    tree1.collidebox() 
    tree2.collidebox(tree2.getBoundingBox()) 
     
viz.go() 
viz.clearcolor(viz.SKYBLUE) 
viz.MainView.move(0,0,-15) 
ground = viz.add('tut_ground.wrl') 
tree1 = viz.add('tree.3ds') 
tree2 = viz.add('tree.3ds') 
tree1.scale([.2]*3) 
tree2.scale([.2]*3) 
tree1.setPosition(-10, 0, 15) 
tree2.setPosition(10, 0, 15) 
setOnGround(tree1) 
setOnGround(tree2) 
vizact.onkeydown('1', enablePhysics)
			
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 Thanks in advance for any help!