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Attaching sound to a moving object
I am working on figuring out the more complex sound properties and functions in pySonic. I am trying to get a helicopter-style test script to work (where the sound source circles the listener). I can have a sound play successfully if I move the object--a duck--or if I move the viewpoint relative to the duck, but if I use this code:
Code:
duck.center(0,0,radius)
duck.translate(0,0,-radius)
duck.addAction(vizact.spin(0,1,0,45))
#duck.playsound('quack.wav',viz.LOOP)
sound.LoopMode = pySonic.Constants.FSOUND_LOOP_NORMAL
sound.Play()
If I output the duck's position, it does not change, so this is really why the sound doesn't update. So I guess my real question is, how do I get the duck's position during this action?
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Virtual Environments and Multimodal Interaction (VEMI) Lab This time, it should work... |
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