![]() |
|
#6
|
|||
|
|||
|
The material type is the button next to the drop down menu. It says multi/sub-object. I should have said multi/sub-object when I said composite in my last post.
The type of the materials in the list are what matter. Looks like they are of type VRayMtl, which only works with Max's off-line renderer. They will not export to OSG format. I think this model was not created with real-time exporting/rendering in mind. The density of the chair mesh in your last screen shot also suggests this model was only intended for off-line rendering. Don't know if you need this kitchen scene, but I've exported this free kitchen model from TurboSquid successfully: http://www.turbosquid.com/3d-models/...kitchen/363010
__________________
Paul Elliott WorldViz LLC |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Multiple Textures for Diffuse and Specularity Shader Issue | shivanangel | Vizard | 1 | 05-11-2009 11:44 AM |
| Trouble Exporting to .ive | le perdusier | Vizard | 2 | 11-27-2007 05:31 PM |