![]() |
|
|||||||
|
|
Thread Tools | Rate Thread | Display Modes |
|
#8
|
|||
|
|||
|
In fact, I do need exact numbers. I'm using an eye-tracker and, you're right the geometry of the virtual and real-world may differ. In my calculations, I must stay true to one of the geometries. In my situation, I choose to stay true to the virtual geometry. This means taking the point-of-regard values returned by the eye-tracker and mapping them onto the viewing frustum, in the style of ray-tracing. TO do this, I need to know the true aspect ratio and FOV.
|
| Tags |
| field of view, oculus rift |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Render to Oculus DK2 desktop mirror only ? | performlabrit | Vizard | 1 | 07-17-2015 02:44 PM |
| Oculus runtime disrupts clustering to mirror DK2 display | performlabrit | Vizard | 1 | 01-23-2015 08:00 AM |