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I am adding world axes with
world_axes = vizshape.addAxes() X = viz.addText3D('X',pos=[0.1,0,0],color=viz.RED,scale=[0.3,0.3,0.3],parent=world_axes) Y = viz.addText3D('Y',pos=[0,0.1,0],color=viz.GREEN,scale=[0.3,0.3,0.3],align=viz.ALIGN_CENTER_BASE,parent=world_axes) Z = viz.addText3D('Z',pos=[0,0,0.1],color=viz.BLUE,scale=[0.3,0.3,0.3],align=viz.ALIGN_CENTER_BASE,parent=world_axes) The world axes are not displayed in the upper left corner of the display, but somewhere behind and below the user. How would I be able to set the upper left corner of the display to the origin of the world axes and define all positions in relation to that point? |
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