![]() |
|
#8
|
|||
|
|||
|
I have found a way to do this - by applying the clipPlane to every node of those ~5000 nodes. I was initially hesitant to try this out, due to the limited number of planes openGL has. But I found that multiple instances of node3d.clipPlane may map to the same clipping plane of openGL. So that solved my problem.
|
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Near and far clipping on infinite terrain | vijaykiran | Vizard | 2 | 01-21-2011 04:59 AM |
| Does the automatic clipping plane calculation work? | Joran | Vizard | 4 | 07-10-2009 10:35 AM |
| Plane faces main View | jaylocco | Vizard | 2 | 07-05-2009 08:21 PM |
| I need help with the Far Clip Plane... | k_iwan | Vizard | 3 | 03-13-2007 04:54 AM |
| Panning Textures across a plane. | shivanangel | Vizard | 3 | 04-07-2006 08:45 AM |