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#1
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stopping ontimer
My program runs on onkeydown() that are assigned to different def func:. When i switch from func A to func B. A is still running. The reason is I think is becuase of the ontimers that I have associated with it. So is there anyway to stop and ontimer? Any other suggestions to handle this problem?
Code:
def funcA():
def calculate():
#CODE
vizact.ontimer2(0,viz.FOREVER,calculate)
vizact.onkeydown('a',funcA)
def funcB():
def speed():
#CODE
vizact.ontimer2(0,viz.FOREVER,speed)
vizact.onkeydown('b',funcB)
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#2
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You could try this to keep only one timer active at a time.
Code:
import viz
viz.go()
def calculate():
print 'calculate'
def speed():
print 'speed'
timer1 = vizact.ontimer2(1,viz.FOREVER,calculate)
timer2 = vizact.ontimer2(1,viz.FOREVER,speed)
timer1.setEnabled(viz.OFF)
timer2.setEnabled(viz.OFF)
def funcA():
timer1.setEnabled(viz.ON)
timer2.setEnabled(viz.OFF)
vizact.onkeydown('a',funcA)
def funcB():
timer1.setEnabled(viz.OFF)
timer2.setEnabled(viz.ON)
vizact.onkeydown('b',funcB)
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#3
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Is there a way to use the same key to turn on and turn off the same function?
IE. If I hit 'a' to enable def calculate() then I hit 'a' again to disable def calculate(). I have the idea I think for it. Which would be to have a bool value and then change it from true to false and have if else statements to check it. Could be wrong thats why Im asking. |
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#4
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You could use viz.TOGGLE so that each time you press the key the timer will change states and your function will either start or stop being called
Code:
def funcA():
timer1.setEnabled(viz.TOGGLE)
vizact.onkeydown('a',funcA)
def funcB():
timer2.setEnabled(viz.TOGGLE)
vizact.onkeydown('b',funcB)
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#5
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i have an application where i have my 3d human model walking but i want it to freeze...or pause how can i do that.
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