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				Blender .obj 3D models to Vizard 5
			 
			
			
			Hello everyone, 
		
		
		
			just ran in to some problem when using my usual routine of loading 3D models into Vizard. I use Blender, export as .obj wavefront (with textures, tried both .png and .jpg format) and load them into Vizard as either .obj or .osgb (via 3DS Max). This worked like a charm with Vizard 3 and 4, however the textures won't load in Vizard 5 (tried with little test file attached as .zip). The textures won't load both if I load the model with viz.add() in the engine or have a peek using the Inspector. I'm not quite sure whether there might be some trouble with Blender .objs or I am doing something completely wrong...   or should I switch to 3DS Max entirely ![]() Many thanks and best regards! Alvin  | 
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			#2  
			
			
			
			
			
		 
		
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			Thanks for providing a sample model! 
		
		
		
		
		
		
		
		
	
	I just tried it out, and strangely the texture loaded fine when running the script, but failed to load when opening through Inspector. We'll have a look into this and report back.  | 
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			#3  
			
			
			
			
			
		 
		
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			I noticed the .mtl file you provided references the texture in a "textures" sub-directory. Try creating a "textures" directory in the same directory as the .obj file and move the textures into the sub-directory. I believe this should fix the issue.
		 
		
		
		
		
		
		
		
		
	
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			#4  
			
			
			
			
			
		 
		
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			Thanks a lot for looking into this, and I am happy to hear it works on your Vizard 5 computer!  
		
		
		
		
		
		
		
		
	
	I still have the problem, irrespective of whether correct relative paths are used for textures in the .mtl file... I'll activate Vizard 5 (still in Trial Mode) and try on a better computer maybe that helps!  | 
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