![]() |
|
|
|
#1
|
|||
|
|||
|
Y Position different than 3.0
Hi All,
Did anybody experience any differences in Y positioning when going from Vizard 3.0 to 4.0? We are using an intersense I-900, and although the position outputs the same, the viewpoint seems to be a couple of meters lower in the few scripts I have tested so far. I have tried experimenting with the eyeheight but it doesn't seem to change anything. It only happens when tracking is enabled. Anybody have this issue? |
|
#2
|
|||
|
|||
|
Are you linking the sensor to the viewpoint? In 3.0, the eyeheight would be added to the Y value of the link source, unless the viz.LINK_POS_RAW flag was used. In Vizard 4.0, this is not the case and the eyeheight is ignored when linking.
|
|
#3
|
|||
|
|||
|
I was linking and that seems to be the issue. Would the best way to modify old scripts be a postTrans on the link position, adding default eyeheight to the Y position?
|
|
#4
|
|||
|
|||
|
Yes, you can use either the postTrans or setOffset commands to add an offset to the Y position.
|
![]() |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| joystick position | nmohandes | Vizard | 2 | 01-16-2012 11:03 AM |
| Dynamic Position and Radius of Sphere | hotshotiguana | Vizard | 1 | 03-23-2011 01:53 PM |
| Translate view from sensor position to lens position? | Kaminski | Vizard | 4 | 03-09-2011 11:36 AM |
| writing joystick position to a data file | Saz | Vizard | 3 | 12-17-2008 06:18 AM |
| Avatar always returns in initial position | pattie | Vizard | 2 | 08-31-2006 09:15 PM |