![]() |
|
|
|
#1
|
|||
|
|||
|
WRL texture rendering
Hi all,
I am using 3ds Max to make a model to use in Vizard. I apply the materials in 3ds max and then export a WRL file. The textures blur in a weird way in the distance, however, so that it looks like my hallway is bending up as in the image. Any way to control for how Vizard renders that? |
|
#2
|
|||
|
|||
|
Try enabling anisotropic filtering on the model. It should reduce the blurriness on the textures:
Code:
model.anisotropy(8) |
|
#3
|
|||
|
|||
|
That worked, thanks.
|
![]() |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| How to render a texture of the transparent object and then blur it | whj | Vizard | 1 | 09-25-2012 04:15 PM |
| Avatar texture swaping | sleiN13 | Vizard | 5 | 06-24-2011 01:48 AM |
| How to apply shader and render texture to an object | whj | Vizard | 0 | 04-23-2010 01:23 PM |
| Randomly and Continuously Change Avatar's Face Texture | Karla | Vizard | 4 | 08-22-2008 01:14 PM |
| Texture map rendering problem | JRichizzle | Vizard | 4 | 03-04-2004 08:20 AM |