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WRL texture rendering
1 Attachment(s)
Hi all,
I am using 3ds Max to make a model to use in Vizard. I apply the materials in 3ds max and then export a WRL file. The textures blur in a weird way in the distance, however, so that it looks like my hallway is bending up as in the image. Any way to control for how Vizard renders that? |
Try enabling anisotropic filtering on the model. It should reduce the blurriness on the textures:
Code:
model.anisotropy(8) |
That worked, thanks.
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