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-   -   WRL texture rendering (https://forum.worldviz.com/showthread.php?t=4105)

Kaminski 01-10-2012 01:36 PM

WRL texture rendering
 
1 Attachment(s)
Hi all,
I am using 3ds Max to make a model to use in Vizard. I apply the materials in 3ds max and then export a WRL file. The textures blur in a weird way in the distance, however, so that it looks like my hallway is bending up as in the image. Any way to control for how Vizard renders that?

farshizzo 01-10-2012 02:03 PM

Try enabling anisotropic filtering on the model. It should reduce the blurriness on the textures:
Code:

model.anisotropy(8)

Kaminski 01-10-2012 03:26 PM

That worked, thanks.


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