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Strange distortion when creating morphs
Hi all
I created a head with different emotions using FaceGen. I exported them as WRL files. When morphing them, I first have no problem. But as soon as I load the WRL files in 3DSMax and edit them in some way (e.g. I rotated every head along the z-axis for 10°), and then export them to WRL again, PeopleMaker has strange results when morphing the heads: (See attached image) What could be the problem here?! Anyone knows a solution? Thanks Josh |
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