|
#1
|
|||
|
|||
Problem with exporting to vizard
Hello
I have currently a problem with exporting my model into vizard from 3ds max. I have baked the lights and everything looking correct but when i export to vizard as osgb this happens. How i can fix it? |
#2
|
|||
|
|||
Can you attach images of your render to texture and osg export settings?
|
#3
|
|||
|
|||
Here Jeff. Before I was exporting and model come out fine. When I lightmap it this happened ;/
|
#4
|
|||
|
|||
Can you also attach an image of the render to texture dialog box that shows all the settings used for the bake?
|
#5
|
|||
|
|||
Here you go
|
#6
|
|||
|
|||
Under Baked Material Settings try the Save Source -> Duplicate Source to Baked setting. The Light baking for Vizard tutorial shows our recommended settings.
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Demystifying exporting light maps from 3ds Max to Vizard? | dproeder | Vizard | 1 | 06-14-2013 01:34 PM |
Vizard problem | mizutani_jun | Vizard | 4 | 01-09-2011 03:39 PM |
Vizard tech tip: Using the Python Imaging Library (PIL) | Jeff | Vizard | 0 | 03-23-2009 11:13 AM |
problem with exporting avatars and using them in Vizard | VDong | Vizard | 2 | 02-23-2009 01:25 AM |
Exporting from Maya to Vizard | jfreeman | Vizard | 2 | 06-30-2005 02:14 PM |