#1
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Error exporting mesh
I'm trying to export a mesh file (CMF) from one of the Complete Characters MAX source file (female). At the second step (bone assignment) I can't get passed this, receiving a message error: Invalida material, please set a material on the node.
Here's a screenshot of what I'm getting: https://dl.dropbox.com/u/178438/cal3d_error.png My objective is to save every morph from the face expression and use it in vizard as possible face morphs. |
#2
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You seem to have bones selected and a mesh while exporting. You can't select both you need to first export the skeleton only and then the mesh and/or material/texures.
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#3
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That's really not the case. Please see this screencast I just made to show you my process, its really quick. I can't seem to get through this.
http://www.youtube.com/watch?v=DKecUPHfCK8 |
#4
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You might need to assign a texture to your mesh, so if you want to keep it blue just make a one pixel blue texture and apply it to the mesh. Is it really a mesh ? because it also looks very like a default 3dsmax bone.
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#5
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Hi Fabioped.
This happens because you are attempting to export a mesh (in this case, the bone geometry) that doesn't have a material assigned. If the bones are not intended to be visible in the exported mesh, you shouldn't be selecting them when exporting the head. If the bones are intended to be visible, duplicate the bone meshes (using snapshot), skin them to the actual skeleton, assign a material, and export as CMF. As for morph targets, Quote:
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